This book is for the beginner, intermediate, and advanced 3D artist who is very familiar with the way his or her own 3D application works, but would like to learn more about lighting techniques and ideas to enhance his or her own style and work. The first section of the book deals with the nature of light, its interactive properties and history. It deals with ideas and misconceptions as well as light’s technical nature. This section also deals with the primary visual system, which is the ultimate instrument we use in gauging the world around us. The visual system is not a passive receptor of moving and still images; rather, it is an active processor of information. Additionally, this section deals with the basics of photography and cinematography.
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